The Ceilidh
Information and Rules Packet
Schedule of Events
Tuesday, October 26 th
8:30am - Match 1 Continue to assigned hole upon completion of Match #1 and commence play for Match #2 once both teams have arrived at the tee. Lunch following play in Clubhouse Ballroom
Wednesday, October 27 th
Breakfast before play in Dining Room 8:30am - Match 3 Continue to assigned hole upon completion of Match #3 and commence play for Match #4 once both teams have arrived at the tee.
Thursday, October 28 th
1:00pm - Match 5 3:30pm - Shootout on Loch Ness #18 Hors d’oevres and cocktails following play on Loch Ness #18 green
Tournament Rules
Format Teams are seeded in flights of 6 based on their tee designation and combined handicap index. Competition will be 9-hole matches (match play). All teams will play 18-holes (2 matches) on Tuesday, 18-holes (2 matches) on Wednesday, and 9-holes (1 match) on Thursday. Matches will be played off the lowest handicap player in each foursome.
Scoring
Nine points will be awarded for each 9-hole match as follows:
1 point for winning each hole
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½ point for each hole halved
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Handicaps
Fifty percent of the 18 hole handicaps (including ½ strokes) will be used for each 9-hole match. Matches will be played off the lowest handicap player in each foursome.
Shootout
Following Match 5, the winners of each flight and the wild card winner will play in a sudden death shootout to determine an Overall Champion.
Tournament Rules
Online Scoring
In an effort to streamline scoring, as well as make it interesting to follow along, we will require a player from each match to input scores into our Golf Genius tournament software. Players will only need to input the gross score for each player. If you do not have the Golf Genius app, please take the time to download it from the Google Play Store or Apple App Store. You will need to put the GGID, which can be found on the bottom right hand side of the scorecard. This will need to be done for each 9 hole match. One paper scorecard per match will distributed for each match. At the conclusion of the match please verify that both the electronic scorecard and paper scorecard match. Contingencies If a flight has an odd number of teams, they will play one of their matches where it falls in sequence, Match Play vs. Par. If one member of a team is a “no show,” the match will be played one vs. two. If both players are a “no show,” the team will receive zero points and the other team will play their match against par.
Weather
If at anytime during the round the lightning alarm sounds, play is suspended immediately and players are asked to mark their ball and return to the clubhouse.
If Thursday’s round is rained out:
• Results from Wednesday will be used to determine the flight winners
We will make every attempt to adjust the shootout to finish on Thursday. If weather restricts the afternoon shootout, results will be determined by total points.
Tournament Rules
Breaking Ties For Flight Champions
After completion of the tournament, if teams are tied for first place in their flight, a tiebreaker method will be utilized to determine the Champion. The following order is used until the tie is broken: 1. Head-To-Head 2. Total points earned in the last 3 matches. 3. Total points in the last 2 matches. 4. Total points in the last match.
5. Points scored on the last 6 holes in the last match. 6. Points scored on the last 3 holes in the last match. 7. Points scored on the last hole in the last match.
In the case of multiple ties for a flight champion, we will break the tie using the same format as above but without consideration of the head-to-head matches.
Additional way to qualify for the shootout (Wild Card)
One wild card team will have the chance to join the flight winners for the Shootout. The team with the highest point total over all flights that is not a flight winner will be selected as the wild card team. Ties for this additional spot will be broken by:
1. Most points in matches 1-4.
2. Most points in matches 1-3.
3. Most points in matches 1-2.
4. Most points in the first match.
5. Points scored on the last 6 holes in the last match.
6. Points scored on the last 3 holes in the last match.
7. Points scored on the last hole in the last match.
Shootout Rules
The Shootout will begin at approximately 3:30pm Par 3 Shootout
• The Par 3 style shootout will be contested from #18 fairway on the Loch Ness
• This will be a true alternate shot shootout. Teams will play from a yardage based on individual index. The yardages are as follows:
#1 Tees - #2 Tees - #3 Tees - #4 Tees - #5 Tees -
130 Yards - 0 to 5.0 115 Yards - 5.1 to 14.9 100 Yards - 15.0 to 24.9
•
•
•
85 Yards - 70 Yards -
25.0 to 29.9
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30.0 and higher
•
• The order of play will be determined by flight and combined team index.
• No handicaps will be utilized, all players will play from a designated tee based on their handicap index.
• In the event multiple teams tie, a closest to the pin shootout will then commence
Closest to the Hole (If applicable)
• The closest to the hole shootout will require each player from the remaining teams to hit one shot at the hole. The team with the closest individual shot to the hole will be declared the overall champions. The players will hit their shot from the same tees as the par-3 shootout.
• The order of play will be determined by blind draw
Local Rules
FIDDLESTICKS COUNTRY CLUB - LOCAL RULES
USGA rules govern all play, amended by the following local rules as of June 30, 2021:
Waste areas are considered the general area. A player may ground his/her club but not improve the lie. An area is deemed to be a waste area if there are no rakes present All cart paths are to be played as immovable obstructions. Blue stakes will define the transition from waste area to cart path and vice versa. Long Mean Drop Zones (#9, #17, #18): If a player’s ball enters a penalty area during an approach shot (Approach shot is defined as any shot towards the green and the player has a realistic opportunity of reaching the green), the player may proceed under rule 17.1d. On hole #17 and #18, the player has the additional option of dropping in the drop zone (adjacent the cart path on #18, on the forward tee on #17). If a second approach shot enters the penalty area during play of the same hole, a player has the option of dropping in the drop zone adjacent to the greens on #9 and #18. Bulkheads: The water’s edge of the wooden bulkheads on holes #3, #4, #9, & #18 of the Long Mean define the mar- gin of the penalty area. The steps on # 1, #6, or #12 of the Long Mean may be played as an immovable obstruction and a player may drop within one club length of the nearest point of relief, no nearer the hole, without penalty. All oth- er parts of a bulkhead within the bunker area are an integral part of the course, and therefore no relief is granted. If your ball lies in a groove against a bulkhead outside the penalty area, the player may take the nearest point of relief no closer to the hole.
Ground Under Repair : White lines define ground under repair where relief is optional. You may take relief without penalty from all trees that are either staked, tagged, or with defined wells.
The inner edge of all roadways along the hole being played shall define out of bounds. A ball which crosses a road de- fined as out of bounds and comes to rest beyond that road is considered out of bounds, even though it may lie on an- other part of the course.
All private property including members’ yards, if not otherwise defined, is deemed to be out of bounds. In the absence of stakes or lines, a decision shall become one of equity, i.e., follow the contour of the course.
Free relief is granted from a sprinkler head that is on your line of play and lies within 2 club lengths from the green and 2 club lengths from your ball. The ball should be dropped at the nearest point of relief no closer to the hole.
If a ball lies on the edging groove around a green, the ball may be placed within six inches behind the groove, no nearer the hole.
Option to stroke and distance : When a player’s ball cannot be found or is known or virtually certain to be out of bounds, the player may proceed as follows rather than proceeding under stroke and distance. For two penalty strokes , the player may take relief by dropping a ball in a relief area (Rule 14.3)
The player may not use this option when:
The ball is known or virtually certain to have come to rest in a penalty area, or The player has played another ball provisionally under penalty of stroke and distance (see Rule 18.3)
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